I played your game, and I think it's a good start to build on. I noticed the music doesn't loop, and I thought that was strange. Also, when my hero gets wounded, I don't know how bad his wound is in order for me to use a healing potion or not.
I like how the game files are organized. May I ask what game engine you used to make this game?
I have programmed the game from scratch in python. Actually this game is my attempt to learn python a little bit better. I'm currently building on what I have learned and I really hope I can release something in the next few weeks or so. Things look pretty good for the new game, so stay tuned, I think you'll really like this new one.
The music doesn't loop, as I haven't found a way to do it ... yet :) So, yes! That is a big minus for the game, but I am working on it. The idea behind the game is to offer a 10 minutes adventure to the player. I don't know how games ended up being 100+ hours of gameplay or more. I think we got so used to that, that nowadays having fun for a few minutes seems almost impossible.
The wounds system is like that by design. I don't want the player to know exactly how bad (s)he's wounded. Like in real life. You get punched a few times and you know you're wounded, but you don't know exactly how bad it is :) I'm really trying to make the game feel like a short story, more than a maths exam. The only numbers you see are the pieces of gold and the healing potions.
Thank you very much for playing my game and if there is anything that I can do to help you in your future projects, drop me a message!
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I played your game, and I think it's a good start to build on. I noticed the music doesn't loop, and I thought that was strange. Also, when my hero gets wounded, I don't know how bad his wound is in order for me to use a healing potion or not.
I like how the game files are organized. May I ask what game engine you used to make this game?
I have programmed the game from scratch in python. Actually this game is my attempt to learn python a little bit better. I'm currently building on what I have learned and I really hope I can release something in the next few weeks or so. Things look pretty good for the new game, so stay tuned, I think you'll really like this new one.
The music doesn't loop, as I haven't found a way to do it ... yet :) So, yes! That is a big minus for the game, but I am working on it. The idea behind the game is to offer a 10 minutes adventure to the player. I don't know how games ended up being 100+ hours of gameplay or more. I think we got so used to that, that nowadays having fun for a few minutes seems almost impossible.
The wounds system is like that by design. I don't want the player to know exactly how bad (s)he's wounded. Like in real life. You get punched a few times and you know you're wounded, but you don't know exactly how bad it is :) I'm really trying to make the game feel like a short story, more than a maths exam. The only numbers you see are the pieces of gold and the healing potions.
Thank you very much for playing my game and if there is anything that I can do to help you in your future projects, drop me a message!